Rune javelin tipsmembers
“Needs a shaft.”
About this item
Rune javelin tips are items that can be made at level 91 Smithing, granting 5 javelin tips and 75 experience per runite bar. They can be fletched into rune javelins at level 77 Fletching when used with javelin shafts, which are made by using regular logs with a knife, granting 187.5 experience per 15 javelins made. However, fletching javelins decreases the resale and alchemy values significantly. As a standalone item, rune javelin tips are a profitable way to use high alchemy due to their low cost on the Grand Exchange, which easily offsets the price of Nature runes when converting them into coins.
From Rune javelin tips on the Old School RuneScape Wiki, used under CC BY-NC-SA 3.0.
- Buy limit
- 10,000 per 4h
- High alch
- 810
- Shop value
- 1,350
- Traded last hour
- 92,923
Alching it yields 656 after the nature rune — 296 more than it costs to buy, so the alch value is holding this price up.
One unit, right now
- Buy at (instant-sell)traded 3m ago
- 360
- Sell at (instant-buy)traded 4m ago
- 360
- Spread
- 0
- Tax on the sale
- −7
- Margin per unit
- -7
Breakeven sell price is 368 — a spread of 2.22% just to clear the tax.
Your 1.00M
- Buy limit per 4 hours
- 10,000
- Units you can fund
- 2,777
- Capital required
- 999,720
- Profit per window
- -19,439
Price is a healthy book, governed by the slower side at 4m.
Prices refreshed 2m ago.
Against its own history last 90 days · 91 daily bars
wider than 1% of the last 91 days
6% of the way up its 90-day range
Measured with medians rather than averages, because one spike — an update, a streamer, a brief squeeze — drags an average around for weeks afterwards and makes everything since look ordinary. Worth noting here: this item typically moves 1.27% in a day, which is more than the 0.00% you would be capturing — so holding it overnight risks more than the flip makes.