Energy potion(2)
“2 doses of energy potion.”
About this item
An energy potion restores 15% of the player's run energy per dose. It can be made at level 26 Herblore by mixing a harralander in a vial of water and then adding chocolate dust, granting 67.5 Herblore experience. After Barbarian Herblore Training, caviar can be added to a 2 dose energy potion, which requires 29 Herblore and yields a 2 dose energy mix and 14 Herblore experience. An energy mix heals 3 hitpoints in addition to restoring 15% run energy.
From Energy potion on the Old School RuneScape Wiki, used under CC BY-NC-SA 3.0.
- Buy limit
- 2,000 per 4h
- High alch
- 43
- Shop value
- 72
- Traded last hour
- 19
Its high alch value of 43 does not cover the 151 nature rune it would burn, so alching is a loss before the item itself is counted.
One unit, right now
- Buy at (instant-sell)traded 16m ago
- 59
- Sell at (instant-buy)traded 5h ago
- 61
- Spread
- 2
- Tax on the sale
- −1
- Margin per unit
- 1
Breakeven sell price is 61 — a spread of 3.39% just to clear the tax.
Your 1.00M
- Buy limit per 4 hours
- 2,000
- Units you can fund
- 2,000
- Capital required
- 118,000
- Profit per window
- 2,000
Price is stale, governed by the sell side at 5h. You can get in faster than you can get out.
Prices refreshed 5m ago.
Against its own history last 90 days · 89 daily bars
wider than 38% of the last 89 days
8% of the way up its 90-day range
Measured with medians rather than averages, because one spike — an update, a streamer, a brief squeeze — drags an average around for weeks afterwards and makes everything since look ordinary. Worth noting here: this item typically moves 5.74% in a day, which is more than the 3.39% you would be capturing — so holding it overnight risks more than the flip makes.