Air orbmembers
“A magic glowing orb.”
About this item
An air orb is a glass orb that has been charged at the Obelisk of Air by using the Charge Air Orb spell, requiring 66 Magic, on the obelisk. The spell requires an unpowered orb, 30 air runes, and 3 cosmic runes, yielding 76 Magic experience. The Air Obelisk is located in level 7 Wilderness, north of Edgeville. To get there, climb the ladder north of the black demons in Edgeville Dungeon.
From Air orb on the Old School RuneScape Wiki, used under CC BY-NC-SA 3.0.
- Buy limit
- 11,000 per 4h
- High alch
- 180
- Shop value
- 300
- Traded last hour
- 77,551
Alching it yields 26 after the nature rune, 994 less than it costs to buy. Alching it is a loss, so the price floats free of the alch value.
One unit, right now
- Buy at (instant-sell)traded 2m ago
- 1,020
- Sell at (instant-buy)traded 5m ago
- 1,033
- Spread
- 13
- Tax on the sale
- −20
- Margin per unit
- -7
Breakeven sell price is 1,041 — a spread of 2.06% just to clear the tax.
Your 1.00M
- Buy limit per 4 hours
- 11,000
- Units you can fund
- 980
- Capital required
- 999,600
- Profit per window
- -6,860
Price is a healthy book, governed by the slower side at 5m.
Prices refreshed now.
Against its own history last 90 days · 91 daily bars
wider than 7% of the last 91 days
6% of the way up its 90-day range
Measured with medians rather than averages, because one spike — an update, a streamer, a brief squeeze — drags an average around for weeks afterwards and makes everything since look ordinary. Worth noting here: this item typically moves 2.25% in a day, which is more than the 1.27% you would be capturing — so holding it overnight risks more than the flip makes.